“Short” Intro:
Years ago i thought that the sequencer i need isn’t just build. So damn it…i have to build it… but not deep enough into electronics, i started with coding a software sequencer…
Since i also wasnt deep enough into coding i did the “lazy” thing and started in C#… yeah…
But i “finished” something that is definitly not that bad.
In fact, i implemented some features i do miss in every other peace of equipment…
While i wrote my program and did other things in live i completly overslept the whole midibox thing… Until a few years ago…
I was stunned. I organized myself a sammichSID kit from Willba and from then i was hooked on.
I wanted to build a SeqV4 but never found time or money or whatever. After buying a built one here in the forum i’m stunned again…
“I’m unworthy.”
For real…what a nice peace of electronics!
And the BLM…
A big thanks to everyone who made those things possible! ![]()
And now to the “interessting” part:
I spent some nights in my life thinking about options and functions… and some of them even had to do with sequencing. ![]()
Here are some things i managed to let become reality and now want to disucss with the forum and T.K.:
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increase/decrease in the echo intervall per step. So you can have effects that sounds like a ping pong ball on a table. (I hope you know what i mean)
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option to say that the increase/decrease only occurs every nth step.
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the possibility to change the notevalue in the same way: Increase/Decrease notevalue+n every nth repeat.
So you can have one step/note played as “bam bam bam - bim bim bim - bom bom bom”. If you know what i mean xD)
But here comes the real part i want to see the Seq be able someday. I will try to help as much as i can to make it possible! ![]()
The first “easy” part (sry if the seq allready can do that, i only have it since a few days…much to read/learn):
The possibilty to “record” notevalues over a Slider while playing: You enter the possitions where notes should be played and you “control” the melody over a Slider.
Sounds crazy. And it is! You can have the rythmic of 4 bars and just improvise over a slider. Believe me, that is improving creativity! In my prog i have it this way:
You can “play” the melody over a slider just whenever and for how long you want. One option is that it can record over the running track. And if you sop record it just playes the last thing you did. I “just” activate record when slider is used. I kind of managed to do this in hardware with the faderport. It has a sensitive motorfader… but wait… i think i didnt realized that yet… but you get the idea. ![]()
If you have a melody over 4 bars and 1 and a half bar are “messed up”. totally in the middle of the 4 bars. You can just use the slider in that part u wanna change and the moment you let loose of the slider the “recording” stops.
But this feature becomes really crazy with the following:
I also implented musical scales. And a “notefilter” that only allows notes to be used that are in the chosen scale!
That means that you can “rape” the slider and every note you play/record is in harmony!
Really…this feature is so damn nice if you are not a “musician” like i am… It’s just hitting the keys (or rape the slider in this case) and allways be right. xD
And wait…it gets even better!
I implemented the possibility to assign a scale as a “base” to every step. So you can say: This track is completly in CMajor.
Or the first bar is CMajor and bars 2-4 are in Dminor.
If you did that and programmed a nice melody you can transpose the whole pattern into every scale you want!
And that via keyboard in realtime!
What does that mean?
You program a track with 4 bars and a nice melodic motive in F#Minor. You mark the track as F#Minor. Now you just loop this
and transpose the melody while playing with just one key on the keyboard. For example you have all minor scales in the 2. Octave, all the major in the 1. etc…
When you now press D2 your track is transposed into Dminor. If you press A1 it will be played in Amajor, etc…
And for our example:
If you have a track that is part one scale and part other scale, the whole track will be played in DMinor if E3 is pressed!
And of course: If a track is EMajor only, you can transpose every step into another scale if you want, live while playing, or be triggered by another notetrack.
This features in combination does make creating good, inovative and “lifelike” melodies so fu***ing simple and fast…!
I really made motives that were so much better then everything i programmed or tried to play before!
And creating a really lifelike melody over 64, 128 or 256 steps?
No problem! And randomizing doesn’t even get close! ![]()
I hope my explanation is good and don’t sound like “I did, i did”… I just want to make clear that that is not just a “fun idea”. It is something that exists and can make so much fun.
At least as a Prealphaversion in DebuggingMode. xD
My only dream is to bring this feature into “reallive”! ![]()
My problem: I only learned csharp and i only have my SeqV4 since a few days… so my active “code-changing” part will be probably have to wait a few days… ![]()
I don’t know yet if it would be possible with T.K.s actual code and structure. But im totally willing to learn everything about the Seq and participate as much as possible!
And i allready wanted to learn a programming-language since i know c#. ![]()
So i hope you guys like this nice musical and very inspirational feature and of course i hope even more that T.K. will read this and write his view on this point(s)! ![]()
Oh and another feature:
When you start with the feature as above you will quickly come to tracks that are “perfect” but not in time. So… i added the possibility to “move tracks” steps to the right/left.
Well… i have to learn more about the Seq and i definitly have to communicate with T.K. at some point. ![]()
So what do you all say? Am i crazy and are all this things that nobody wants/needs? Or do you “feel” me and and can’t wait to finally use this features?
Whatever it may be: Thanks for taking the time to read! ![]()