I got as far as creating a new project and then I got lost. I’ve downloaded mios_base_v1_1 from the downloads section on ucApps and found the SDCC skeleton files within it under ‘apps’. Am I supposed to drag these files into the new project in Xcode? Also, the tutorial mentions the MAKEFILE.SPEC but I could not find this within mios_base_v1_1
I don t think sdcc is still needed with newer macs. The tool chain uses the compiler gcc. I got the same type of errors when my environment settings were not correct. Do you compile and build within Xcode? Then you must add " export PATH= /path to mios_toolchain/bin:$PATH " to your run script.