Just a thought…
Could there be a driver or something to make midi messages into joystick moves and buttons?
Flight simulators will never be tha same again with a MIOS panel!!!
Just a thought…
Could there be a driver or something to make midi messages into joystick moves and buttons?
Flight simulators will never be tha same again with a MIOS panel!!!
Do you mean that the joystick just should send two different MIDI events for X and Y axis? This already works - just connect the pots to two different AINs
Best Regards, Thorsten.
I think he means: “Could MIOS generate a variable resistance output that could be read by the joystick input port of a PC as the X and Y axis position of a joystick?”
I’m not sure why you’d want to do this…
I can, however, see using MIOS to construct a flight simulator control panel if the flight sim can read hex commands input to a serial or USB port.
And I guess he wants a “Game Controller” driver which uses midi device as control surface ![]()
Haven’t seen anything like that.. nice idea anyway!! So probably writing a custom driver is the only change..
Bye, Moebius
yes very nice idea!
you can use digital pot drive by MIOS, and use it + midi!!
On the first microsoft (and maybe other…) forcefeedback joystick, the forcefeedback info was midi message!
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actually.. i think this might work, i haven’t tried it thou but its worth checking:
www.spacetaxi.de/sf/toaster.html
this is a site for a very simple MIDI controller with 4 knobs and 4 buttons that connect to your gameport. it has no other parts except for the pots and buttons so the MIDI functions are handled on the PC side with a program which can be found on this site.
I think this might work for your purposes
Regards,
Ryan
i forgot to add, use the software in this site to implement your plans ![]()
Regards,
Ryan
Well, what I actually mean is the opposite of the “toaster” that Ryan posted!
I thought of a driver for the PC that translates the incoming midi messages to moves of a virtual joystick!
On that way you could have a joystick with not only 4 analog axes and 4 buttons that the gameport supports!
I just read a message from Rowan, and thought that “Bode’s Midi Translator” he has found, could be useful, as it translates midi messages also to pc keyboard strokes.
http://bome.com/midi/translator/
I guess that most games have configurable controls, so if you map those to keyboard, then you can use Midibox as control surface ![]()
Will someone give it a try?
Bye, Moebius