Hey mate…
The MB64SEQ does almost everything this box does so its hardly worth building the project you linked to if you already have an MB64SEQ…I thought the page worthy of bookmarking though
Thanks..
I do like the idea of a beatbox from one of these things! If you could combine a MB64Seq with a MBSID, you could upload waveforms to the SID’s wavetables and fill it with drums and basses
… By the time I’m ready for a sound source, the ISA bridge may be ready, and we could use a turtle beach pinnacle card and basically have a Kurzweil K2000 in a box… But I digress ;D
I’ve mentiond a few times on the forum and have been working extensively with flownez (also on this forum) to find a way to use the MB64 platform to make a step sequencer more along the fruityloops style than the oldschool analog style. I must admit there’s some merit in the logic of many people who suggest that I might as well just get an atari or something… But if youre like me, you just dont trust a computer in a live situation…
Anyway the flow diagrams and basic panel layouts and the inner workings are laid out and ready, along with some kinda interesting math :-/ (Pages and pages of it), which I thought I might mention because the guy on that page wrote:
"Currently, only 16 steps per bar and 6 (24PPQ) clock ticks per step is implemented. (I haven’t worked out the logistics of crossfading between two different patterns of different lengths or different time signatures.) "
Well thanks to some very late nights, the help of a math guru at work, some technical expertise from flownez, and a HUUUGE helping had from TK of course
I have worked that out, and I’m just chilling now until the MIOS sequencer is released, so that I can base my code along it’s principles and capabilities… But I warn you now, one thing is clearly evident - This thing is going to need a few core modules at least, and heaps of ram, and won’t be a small project or one that gets finished superfast.. I (un)fortunately have a job hehehe
Seeing as the topic has come up and I’ve got something more concrete to put forward this time, I might mention a few bits I wanted it to have and are currently included in the design… Quite a few of these don’t exist elsewhere…
Full duplex - record and edit while playing back without interruption
Rrealtime Quantizing - so you can record say drum triggers and it will snap all the hits to a step on the pattern, on the fly, and play away looping that great break you just did, then hit mute buttons and you get the picture…
A “Really honest officer, I didn’t steal the idea for this interface from fruityloops” interface with rows of buttons and a little screen for editing parameters of the step, and the ability not only to sequence notes into patterns, but to sequence those patterns into songs (actually I wanted to do three layers, so you can sequence steps into patterns into phrases into songs)
Polyrhythmic structures - mixing up time signatures and keeping them in sync
A side effect of the timing/length/resolution math required for this is that you’'ll also be able to do triplet notes or weird things that I dont even know if they exist like fifthlet notes (this is the real reason I’m going to all this trouble)
Piano roll - It’s more of a Grid edit but it’s nicer than faders IMO (But hey I’ll make it so you can use knobs/faders too)… We’ll see if I can find a way to get a set of piano keys in there… I really can’t see it being difficult, without veolicty sensitivy, theyre just a row of switches like any other…Just gotta find a set of plastic keys..
Despite all this stuff it’s still very much a step sequencer… I plan on using a Roland MC50Mk2 and/or kawai Q-80EX for the more intricate stuff, however to be honest, because of the way this thing works (I hope;) ), it would be quite happy doing that kind of work itself…but I can’t think of an easy way to display and edit it… Try and think of a way to emulate your mouse and PC screen with sonar or logic or something’s piano roll…On MIOS :-/
Last thing for now, Envelope style MIDI CC’s - You set the level at desired steps and the way to curve the envelope, and a resolution at which to send the controllers - a nice way to send filter sweeps or autowahs etc which uses hardly any controller info (which eats RAM for breakfast) (No officer I swear I didn’t steal this from Sonar and neither did Logic hehehe)
Anyway I’m usually a “less talk, more action” kind of guy so I’ll go back to being hushed and shy about my little addiction heheheh
I hope you like it so far, obviously you’re thinking of something kind of similar, so feel free to throw in any thoughts or suggestions, I’d love to hear them 
Geez that’s a long post! sorry! :-X!