Hey there!
Remembering the good old DOS games sounds and the OPL3 chip, I got myself some YMF262 and YAC512.
I also remembered the ucapps projects, which is why I’m here ![]()
Quite impressed what sounds you got out of there with the additional modulations etc.
So I wouldn’t mind being able to do both - recreate DOS games kind of sounds, and also some of the more “professional” sounding ones like in the ucapps demos.
I want to make my own project with those ICs, though. Some people here probably have experience with using, as in, creating sounds, making music, with the OPL3. So hopefully, you can shed some light for me onto this ![]()
One decision I have to make is: Put 4 channels on there or just 2 channels.
Is it really worthwhile having 4 channels?
The use of that I could imagine would be, for different effect processing, e.g. piano sounds may get some more reverb, bass sounds on extra channels less… *if* I use it multi-timbrally.
But then again, 18 voices perhaps aren’t that many for e.g. an E-piano sound with holding pedal engaged, and continuing to attack new notes.
So maybe it would actually make more sense to use 2 or more YFM262 with each 2 Channels instead 4.
Or is there a really good reason to give the thing 4 channels? (you would think the Yamaha engineers weren’t drunk when designing for this possibility ;) )
Perhaps it could make sense for flexibility? I can have one piano sound with all voices for one “patch”, and although it’s put through 4 channels, the end mixer (be it some studio mixing console, or an internal mixer I add myself) will put it all together again…, and for other kinds of sounds it’s partitioned differently?
Is this a matter of programming - i.e. having 4 channels physically present doesn’t force me to partition it all on 4 channels?)
You could guess by now that I am not very familiar yet with in what ways you can actually split the voices onto 2 or 4 channels, or what can be done in general with this chip - I could only guess by remembering DOS game music. (damn, now my mind plays WarCraft 1 theme… “dam…dam..daaaaam;…dam…dam…daaaam; duh duh duh duh duh duh duh, duh duh duh duh duh duh duh, …dam…dam…daaaam;” eh… let’s stop it right there..)
I have done very basic SoundBlaster16 programming back in the day, loooong ago, and don’t remember any of it ![]()
Thanks in advance for your input